Yet Another Zombie Shooter
Description
Final project made for GDP 2023-24. This project employs all the techniques learnt during the course and various techniques learnt outside of the course work.
Project Features
Shadows
Normal maps
Using normal maps to create realistic lightings and making bumps on the meshes.
PhysX
Character Controller
Using a capsule collider that climb slopes and automatically step on certain heights! Thanks to Nvidia PhysX’s character controller component.
Raycast
Shooting using raycast!
Vehicle
Vroom! Full vehicle physics including engines, wheels, wheel friction, drifting, realistic acceleration, deceleration.
Async Loading
All the meshes are loaded on thread. This speeds up the load time.
Dynamic LOD
Triangle generation on the fly! Using tessellation shaders.
Animation Blending
Blending animations between different states.
Bone Attachment
Gun attached to hand.
This post is licensed under CC BY 4.0 by the author.







